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File List | 1997-10-03 | 11.7 KB | 182 lines |
- ==========================
- Graphics libraries
- ==========================
- 13HLIB.ZIP Mode13hLib, Mode 13 graphics library in TC++ 3.0
- is an easy to use, fast graphics library that (yeah,
- you guessed it!) operates in Mode 13h. (19 in decimal) This
- library is primarily for those who want to break free from the
- restrictions of BGI (slow, bulky, only 16 colors...) and enter
- the world of fast, 256 color graphics, without going to the
- often impractical (especially for the hobby programmer) lengths
- of writing their own library. The source code is also there to
- be disected should you want to; feel free to rip code from it
- should you need to.
- ADSVGA.ZIP The SVGA-VESA Pascal Unit V0.72
- Support of all 256 Colour Vesa-modes and that with super-speed
- Support for PCX,LBM,BMP and a own format which supports
- password-protected pics!
- BIGSCR.ZIP Big-screen library v1.00
- This library provides graphics support for multiple graphics
- modes in your C++ programs. Includes drivers for VESA, VGA and
- Mode-X.
- GAME32.ZIP GAME32 1.7,
- Graphics and input library for DOS - Watcom C/C++/Dos4gw
- programmers. Powerful and easy-to-use 32bit graphics functions,
- that use a buffer for smooth updates. Functions cover drawing
- of images, image scaling, texture-mapping & polygons, text and
- more. VGA 320x200 and SVGA 640x480 & 640x400 modes supported.
- Keyboard scanning routines and joystick handling also included,
- plus other game-related functions. Beta test Version (though no
- bugs are known at present). FREE for non-comercial use. Need
- 486+
- MGLD30.ZIP SciTech MGL 3.0 Graphics Library for DOS
- MGL is a full featured 32 bit graphics library for high
- performance graphics programming on PCs. It provides fast, low
- level rasterization of 2D and 3D primitives, that can be used
- for computer games, user interface software and other real-time
- graphics applications. SciTech MGL fully supports all graphics
- resolutions from 320x200 right up to 1600x1200, with any pixel
- depth from 4 bits per pixel to 32 bits per pixel.
- MGLDM30.ZIP SciTech MGL for DOS and Windows Demonstration Archive
- MGLW30.ZIP MGL 3.0/Windows Evaluation Release
- SciTech MGL for Windows can also support full screen graphics
- under Windows 3.1 and Windows 95 using SciTechÆs WinDirect
- technology, or using MicrosoftÆs DirectX technology (Windows 95
- and Windows NT). SciTechÆs WinDirect technology provides high
- performance, full screen graphics in any supported video mode
- independent of the current GDI graphics mode, and allows
- SciTech MGL to work with any existing VBE 1.2, 2.0 or VBE/AF
- compliant graphics card (or with SciTech Display Doctor drivers
- installed).
- MODEX100.ZIP MODEX.ASM - A Complete Mode X Library
- MODEX104.ZIP Modex104 - Mode-X Library
- Library of high performance assembler routines for setting,
- accessing, and manipulating the undocumented 256 color modes
- available in all vga adaptors.
- PROGUID1.ZIP SciTech MGL 3.0 Programmer's Guide (Digital Paper format)
- PROGUIDE.ZIP SciTech MGL 3.0 Programmer's Guide (Windows Help format)
- SPRITLIB.ZIP A Sprite Graphics Library for Windows 3.1 and 95
- Is a free sprite graphics library for all multimedia
- developers. Containing well over 700 professionally drawn
- images in over a dozen sizes and themes, SpriteLib is the ideal
- tool for developing the latest generation of games, educational
- programs and multimedia applications.
- SPX30.ZIP The (shareware) SPX library allows Turbo/Borland Pascal 7.0
- programmers to EASILY write games in the native 320x200x256 VGA
- mode. It includes all the routines needed for a game. FLC/CEL
- Animation, Sound, text and various input devices, advanced
- graphic techniques, parallax scrolling, tile and hex map
- scrolling, expanded memory, displaying sprites on layers, 3D
- perspective drawing, 3D objects ... buttons, checkboxes, radio
- buttons, scroll bars. Advanced features such as direct screen
- writes.
- SVGACC25.ZIP SVGACC.LIB-ver 2.5
- Is a high-res, 256-color real mode graphics library for MS
- compatible C/C++ compilers. It recognizes 20+ different SVGA
- cards and VESA in 640x480, 800x600, 1024x768 and 1280x1024
- modes. Capabilities: hardware id, simple primitives, 2D/3D
- points, joystick/mouse support, PCX encode/decode, paging, XMS,
- palettes, bitmaps and sprites.
- SVGAKT62.ZIP SciTech SuperVGA Kit Release 6.2
- The SciTech SuperVGA Kit is a library of freely available
- source code showing how to properly interface to the VBE 1.2,
- VBE 2.0 and VBE/AF interface standards. The SuperVGA Kit is a
- full Software Development Kit for writing VESA VBE 2.0
- applications for DOS (for Windows support see SciTech's
- WinDirect package). Provides full support for banked and linear
- framebuffer modes, including virtual linear framebuffer
- support.
- SVGAPB25.ZIP SVGAPB.LIB-ver 2.5-is a high-res, 256-color graphics library
- for PB Inc.'s PowerBASIC. It recognizes 20+ SVGA cards and VESA
- in 640x400, 640x480, 800x600, 1024x768 and 1280x1024 modes.
- Capabilities: hardware id, simple primitives, fills, 2D/3D
- points, joystick/mouse support, PCX encode/decode, paging, XMS,
- palettes, bitmaps and sprites.
- SVGAPV25.ZIP SVGAPV.LIB-ver 2.5-is a high-res, 256-color graphics library
- for Microsoft PDS/VBDOS. It recognizes 20+ SVGA cards and VESA
- in 640x480, 800x600, 1024x768 and 1280x1024 modes.
- Capabilities: hardware id, simple primitives, fills, 2D/3D
- points, joystick/mouse support, PCX encode/decode, paging, XMS,
- palettes, bitmaps and sprites.
- SVGAQB25.ZIP SVGAQB.LIB-ver 2.5-is a high-res, 256-color graphics library
- for Microsoft-QBasic 4.x. It recognizes 20+ SVGA cards and VESA
- in 640x480, 800x600, 1024x768 and 1280x1024 modes.
- Capabilities: hardware id, simple primitives, fills, 2D/3D
- points, joystick/mouse support, PCX encode/decode, paging, XMS,
- palettes, bitmaps and sprites.
- TGA320.ZIP 320-LIBRARY
- A small set of 320x200 mode 13h functions for C (and ASM) for
- instant use. VERY small, ASM, 16-bit, nice for small intros
- (BBS ads, 4k)
- TIF256.ZIP TIFF256 Graphics Library Version 4.1
- The TIFF256 Graphics Library Extensions lets you take advantage
- of TIFF's popularity by letting you integrate TIFF capability
- into your graphical application. While powerful and robust, the
- TIFF256 library is simple to use. Only a few lines of code are
- required to get a TIFF image up on the screen. One more line of
- code and the image is saved. (By the way, have you ever tried
- to write out a BMP image under Windows? ... Good night Eunice!)
- A few more lines of code and you can customize how the software
- displays 24 bit/pixel images on your 256 color display,
- selecting between 332 RGB, Dithered, or Adaptive Palette
- displays. The VSA256 / TIFF256 combination gives you a
- formidable tool for graphical programming while sparing you the
- nightmare of Windows programming.
- UVE138.ZIP Sprite animation library (Pascal)
- Ultra VGA Engine 32 version 1.38 (c)MCProusk/InterAction
- software Sprites,tiles,virtual worlds,PCXs, scrolling/static
- backgrounds,FLIs, transparency,translucency,windows,
- palettes,wad files and much more!
- WFNT3210.ZIP WFNT32 - ver 1.00
- Is a utility for Zephyr Software's ZSVGA Graphics Library that
- enables the use of Windows Raster (*.fnt) font files. Display
- text specifying fore- ground and background color, bold,
- grayed. Display text horizontally or vertically. Includes
- example source code.
- WGT51_R2.ZIP WordUp Graphics Toolkit v5.1 - RELEASE 2
- (INCLUDES ALL LIBRARIES AND MORE SOURCE CODE) A graphics
- programming library for Watcom C/C++ 10.x which includes
- routines for sprites, scrolling worlds, loading images,
- polygons, 3D objects, texture mapping, and much much more.
- Contains everything you need to write your own games and
- graphics applications.
- ALSO INCLUDED: The WGT Sprite Editor and Map Maker. These
- utilities allow you to design your images and scrolling worlds
- with greater ease than ever before.
- VSA256.ZIP VSA256 Graphics Library For C Programmers Version 4.0
- The VSA256 Graphics Library provides a C programmer with the
- tools necessary to generate graphics output on a video adapter
- running with the Video Electronics Standards Association (VESA)
- version 1.2 BIOS extensions. The VESA BIOS extensions
- standardize the Super VGA (SVGA) graphics environment. The name
- "VSA256" reflects the fact that this library is aimed at
- supporting the 256 color video modes 100h, 101h, 103h, 105h,
- and 107h defined within the VESA standard (See table in section
- 3.1.1).
- XLIBDJ25.ZIP XLIB-like Mode-X routines for DJGPP
- Free XLIB-like mode-x routines for DJGPP v2.0 (BETA) Includes
- planar, compiled, rle bitmaps, palette effects, text, screen
- copies, mouse driver, clipped planar bitmaps and text This is a
- fairly basic set of mode-x graphics routines based mainly on
- the XLIB package by Themie Goumas, and a variety of other
- sources. These routines have been converted to DJGPP v2.0
- (currently in BETA), and will require some de-engineering to
- run under v112 again. (Mainly in routines that call s/w
- interrupts, and to select the proper dos memory selector - most
- changes should be in xmode.c, vrsync.c and xmouse.c).
- XVID.ZIP Here's a simple lib for X mode sprites. It lets you set
- graphics, change resolution on the fly, do page flipping, plot
- a point, get a point, and display sprites. And shrink and zoom
- the sprites. And flip the sprites vertically and horizontally.
- And rotate them by an arbitrary number of degrees. And clip
- them to a window. Have fun.
- ZSVGA100.ZIP ZSVGA - ver 1.00
- Is a high-res, 256-color 32 bit protected mode graphics library
- for Watcom & Symantec C/C++ compilers. 20+ SVGA cards and VESA
- are recognized. Support up to the 1280x1024 mode. Features:
- hardware id, graphics primitives, joystick/mouse support, 2D/3D
- point transformations, paging, sprites, PCX encode/decode,
- bitmaps and palettes.
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